Disciplines
Sept 6, 2014 3:07:50 GMT -7
Post by Cid on Sept 6, 2014 3:07:50 GMT -7
Disciplines: Main Clans
Camarilla:
Brujah - Celerity, Potence, Presence
Gangrel - Animalism, Fortitude, Protean
Malkavian - Auspex, Dementation/Dominate, Obfuscate
Nosferatu - Animalism, Obfuscate, Potence
Toreador - Auspex, Celerity, Presence
Tremere - Auspex, Dominate, Thaumaturgy
Ventrue - Dominate, Fortitude, Presence
Sabbat:
Lasombra - Dominate, Obtenebration, Potence
Tzimisce - Animalism, Auspex, Vicissitude
Independent:
Assamite - Celerity, Obfuscate, Quietus
Followers of Set - Obfuscate, Presence, Serpentis
Giovanni - Dominate, Necromancy, Potence
Ravnos - Animalism, Chimerstry, Fortitude
Fledglings start with one point in each of their Disciplines, unless otherwise justified in their story.
Neonates (generally 5 to 75 years Kindred) are allowed 3 Disciplines total, usually the main Clan ones, to start with.
Ancillae (generally 80 to 180 years Kindred) are allowed an extra Discipline to start with.
Elders (around 200 to 500 years old) are allowed two extra Disciplines.
Know that opting for extra out of Clan Disciplines will spread out a character's powers, making them more versatile yet less specialized. You won't get more points than another character of the same age or power/importance with one less Discipline.
For example, say a Ventrue Ancilla opts for some points in Potence: this choice will leave him wanting in the mainstays of their Clan. Essentially underpowered in anything else. No (less) higher level Dominate powers for this Jack-of-one-more-trade.
Out of Clan Disciplines are restricted to non-exclusive Clan Disciplines. Above bolded Disciplines are treated as such. No Malkavians with Protean, and vice versa.
Generally allowed Disciplines are as follows: Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, and Presence.
Caitiff will be assigned from these general Disciplines, if they choose not to pick for themselves. Keep in mind any choice will be critiqued and considered in terms of balance. No all physical (Celerity, Fortitude, Potence) combination to create a Juggernaut.